Blender 2.8 : Gloss & Specular Maps In 2 Minutes!!! (Gimp - Tutorial) thumbnail

Blender 2.8 : Gloss & Specular Maps In 2 Minutes!!! (Gimp – Tutorial)

This is a tutorial I wish someone gave me when I was starting out. I’m hoping this clears things up for anyone that’s still unsure about these two maps. Hope it helps! Blender Guru’s Poliigon Texture Site: https://www.poliigon.com/search?page=2&refine_by=assets-free If you enjoyed this video, please don’t forget to like and subscribe! You can find my entire…

Extreme PBR 2.0 Addon Blender 2.79/2.8 Easy glass apply some materials in Eevee Mini tutorial thumbnail

Extreme PBR 2.0 Addon Blender 2.79/2.8 Easy glass apply some materials in Eevee Mini tutorial

Extreme PBR 2.0 Add-on ready to use, with 600+ materials, autodisplacement, ambient occlusion map , all managed by a smart panel, without the need to use nodes. ♥♥♥ Subscribe ♥♥♥ Available on : https://blendermarket.com/products/extreme-pbr-addon-for-blender-279-2 For more info write in the comment, or subscribe

Fallout: New Vegas GECK Vanilla Companion Tutorial PART FOUR: Texture- and Nifskope-Edited Weapons thumbnail

Fallout: New Vegas GECK Vanilla Companion Tutorial PART FOUR: Texture- and Nifskope-Edited Weapons

For part four of this vanilla-style companion tutorial, I’ll show how to edit .DDS texture files in Photoshop and GIMP2, how to create normal and specular maps, how to link edited textures to .NIF files, how to create simple Nifskope edits, and how to tie everything together in the GECK! Fallout: New Vegas and the…

Fallout: New Vegas GECK Vanilla Companion Tutorial PART 4: Texture- and Nifskope-Edited Weapons thumbnail

Fallout: New Vegas GECK Vanilla Companion Tutorial PART 4: Texture- and Nifskope-Edited Weapons

For part four of this vanilla-style companion tutorial, I’ll show how to edit .DDS texture files in Photoshop and GIMP2, how to create normal and specular maps, how to link edited textures to .NIF files, how to create simple Nifskope edits, and how to tie everything together in the GECK! Fallout: New Vegas and the…

Using GIMP to create an albedo map with a specular map (in the alpha channel) thumbnail

Using GIMP to create an albedo map with a specular map (in the alpha channel)

Inspired by the frequent confusion around the bumped specular shader available in the Unity engine. How to create a diffuse map with the specular map packed in the alpha channel? Here is a quick and easy to follow guide. Follow me at Twitter: https://twitter.com/M_Klekowicki