Blender 2.8 : Gloss & Specular Maps In 2 Minutes!!! (Gimp - Tutorial) thumbnail

Blender 2.8 : Gloss & Specular Maps In 2 Minutes!!! (Gimp – Tutorial)

This is a tutorial I wish someone gave me when I was starting out. I’m hoping this clears things up for anyone that’s still unsure about these two maps. Hope it helps! Blender Guru’s Poliigon Texture Site: https://www.poliigon.com/search?page=2&refine_by=assets-free If you enjoyed this video, please don’t forget to like and subscribe! You can find my entire…

C++ 3D DirectX Tutorial [Material Loading] thumbnail

C++ 3D DirectX Tutorial [Material Loading]

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration. In this video we learn how to load material (texture) information with Assimp and use it to render our model. Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_32 Patreon: https://www.patreon.com/planetchili All swag: https://planetchili.net

Fallout: New Vegas GECK Vanilla Companion Tutorial PART FOUR: Texture- and Nifskope-Edited Weapons thumbnail

Fallout: New Vegas GECK Vanilla Companion Tutorial PART FOUR: Texture- and Nifskope-Edited Weapons

For part four of this vanilla-style companion tutorial, I’ll show how to edit .DDS texture files in Photoshop and GIMP2, how to create normal and specular maps, how to link edited textures to .NIF files, how to create simple Nifskope edits, and how to tie everything together in the GECK! Fallout: New Vegas and the…

Fallout: New Vegas GECK Vanilla Companion Tutorial PART 4: Texture- and Nifskope-Edited Weapons thumbnail

Fallout: New Vegas GECK Vanilla Companion Tutorial PART 4: Texture- and Nifskope-Edited Weapons

For part four of this vanilla-style companion tutorial, I’ll show how to edit .DDS texture files in Photoshop and GIMP2, how to create normal and specular maps, how to link edited textures to .NIF files, how to create simple Nifskope edits, and how to tie everything together in the GECK! Fallout: New Vegas and the…

Using GIMP to create an albedo map with a specular map (in the alpha channel) thumbnail

Using GIMP to create an albedo map with a specular map (in the alpha channel)

Inspired by the frequent confusion around the bumped specular shader available in the Unity engine. How to create a diffuse map with the specular map packed in the alpha channel? Here is a quick and easy to follow guide. Follow me at Twitter: https://twitter.com/M_Klekowicki

Free realistic texturing : Insane Bump (gimp) - how to install and use in bge thumbnail

Free realistic texturing : Insane Bump (gimp) – how to install and use in bge

Thanks for watching! In this video i show you how to install insane bump and how to use it within the blender game engine. the fantastic plugin generates 3 times of normal, specular, ao, diffuse, height +more just from one simple texture. Very nice addon works for most textures and the best part is that…