Using Rust and Specs to make a Roguelike thumbnail

Using Rust and Specs to make a Roguelike

mmmmm multithreaded roguelike….TASTY! This ended up a little dense. Source Code Gist (without font file): https://gist.github.com/AndrewJakubowicz/3cc636d10bd1dfe1abd08b990472b822 Fonts: https://github.com/libtcod/python-tcod/tree/master/fonts/libtcod like_and_sub(); thank_you(); Specs : https://crates.io/crates/specs Component storage: https://slide-rs.github.io/specs/05_storages.html Color Theme: Quiet Light Editor: VSCode End song by: Andrew Applepie – https://soundcloud.com/andrewapplepie https://www.facebook.com/andrewapplepie https://twitter.com/AndrewApplepie Wagon Wheel Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Python Roguelike Tutorial - Part 38 - Sound and Music thumbnail

Python Roguelike Tutorial – Part 38 – Sound and Music

My name is Michael and I’m doing a series on using python to make a tiles-based roguelike using both pygame and libtcod (doryen library). You can get the sound effect creator I use in the video from here: http://www.bfxr.net/ In this video we add a little more life to the game by adding some music…