Brushify Bootcamp - Landscape Tessellation in Unreal Engine 4 [Free Tutorial] thumbnail

Brushify Bootcamp – Landscape Tessellation in Unreal Engine 4 [Free Tutorial]

To follow this tutorials you’ll need Brushify: ttp://bit.ly/BrushifyUE4 Enable Tessellation with the Brushify Landscape Automaterial. Tessellation is a DX11 feature and requires hardware that supports DX11. It splits triangles into smaller triangles at runtime to increase the surface detail of a mesh. Effect can be very slow to render and should be used within reason.…

Blender 2.8 : Create Diffuse Maps In 15 Seconds!!! (Gimp-Tutorial) thumbnail

Blender 2.8 : Create Diffuse Maps In 15 Seconds!!! (Gimp-Tutorial)

Alright, you’ve finally got everything you need to create your very own diffuse maps! You just need to know where to click, and in the next 15 seconds, that’s exactly what you’re gonna learn! If you missed the ‘High-Pass-Filter’ installation video, you can find it here: https://www.youtube.com/watch?v=QkjGKqhWV4U&list=PLZpDYt0cyiuu-sxJKbuYh8OjtgmXNacCV&index=37 If you enjoyed this video, please don’t forget…

Blender 2.8 : FREE Diffuse Map Plugin Download/Installation (In 20 Seconds!!!) - Gimp Tutorial thumbnail

Blender 2.8 : FREE Diffuse Map Plugin Download/Installation (In 20 Seconds!!!) – Gimp Tutorial

It’s time to make your first diffuse map! But, in order to do that you’re gonna want this incredible piece of technology called a “High-Pass Filter” which you can get absolutely FREE right here: https://twitter.com/TheRoyalSkies/status/1159982056132288513 If you want to see the tutorial showing how to use the plugin, check out the video here: https://www.youtube.com/watch?v=ihOwGUR3igI&list=PLZpDYt0cyiuu-sxJKbuYh8OjtgmXNacCV&index=38 If…

Fallout: New Vegas GECK Vanilla Companion Tutorial PART FOUR: Texture- and Nifskope-Edited Weapons thumbnail

Fallout: New Vegas GECK Vanilla Companion Tutorial PART FOUR: Texture- and Nifskope-Edited Weapons

For part four of this vanilla-style companion tutorial, I’ll show how to edit .DDS texture files in Photoshop and GIMP2, how to create normal and specular maps, how to link edited textures to .NIF files, how to create simple Nifskope edits, and how to tie everything together in the GECK! Fallout: New Vegas and the…

Fallout: New Vegas GECK Vanilla Companion Tutorial PART 4: Texture- and Nifskope-Edited Weapons thumbnail

Fallout: New Vegas GECK Vanilla Companion Tutorial PART 4: Texture- and Nifskope-Edited Weapons

For part four of this vanilla-style companion tutorial, I’ll show how to edit .DDS texture files in Photoshop and GIMP2, how to create normal and specular maps, how to link edited textures to .NIF files, how to create simple Nifskope edits, and how to tie everything together in the GECK! Fallout: New Vegas and the…

Using GIMP to create an albedo map with a specular map (in the alpha channel) thumbnail

Using GIMP to create an albedo map with a specular map (in the alpha channel)

Inspired by the frequent confusion around the bumped specular shader available in the Unity engine. How to create a diffuse map with the specular map packed in the alpha channel? Here is a quick and easy to follow guide. Follow me at Twitter: https://twitter.com/M_Klekowicki