Fullscreen Filters (Blur Filter) [C++ 3D DirectX Tutorial]

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.

In this video we explore the concept of image filtering and develop code for implementing fullscreen filters such as blur.

Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_45

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Post Author: hatefull