C++ 3D Game Tutorial 17: Creating 3D Engine – Texturing

Hello everyone!
In this seventeenth video tutorial we will talk about textures!
In particular we will talk about how to load an image from file, how to apply a texture over the surface of our 3d cube,
and how to create and handle our textures from file through the making of a resource manager.

ASSETS AND LIBS BRANCH: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AssetsAndLibs

DIRECTX SDK JUN 2010 : https://www.microsoft.com/en-us/download/confirmation.aspx?id=6812

GITHUB CODE: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AllTutorials/Tutorial17_GraphicsEngine_Texturing

ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy

I hope you’ll enjoy this tutorial!
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