Brushify Bootcamp – Landscape Tessellation in Unreal Engine 4 [Free Tutorial]

To follow this tutorials you’ll need Brushify: ttp://bit.ly/BrushifyUE4

Enable Tessellation with the Brushify Landscape Automaterial.

Tessellation is a DX11 feature and requires hardware that supports DX11. It splits triangles into smaller triangles at runtime to increase the surface detail of a mesh. Effect can be very slow to render and should be used within reason.

Brushify.io – Environment tools and tutorials for Unreal Engine 4
@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4

Post Author: hatefull