Animating in Blender 2.8 – First Person Character Game Weapons (2019 Tutorial Series Trailer)

Watch the full course (1st lesson is FREE)

A complete 6-Chapter, 17 lesson course to teach you how to animate weapons and characters for a first-person shooter game…with killer robots 🤖

💥 Let’s have a blast with Blender weapon animations💥

Learn how to animate all the actions needed for a Blender 2.8 game – from quick, SIMPLE ones (like your robot just standing around) to COMPLEX pro-level actions like reloading and transforming the rifle…into a freakin’ cool sniper!

💥 Making your FPS Game Responsive 💥

We want to use as few animation frames as possible to keep things responsive for the game player. And the whole process doesn’t take as long as you might think. We just need to make sure the frames we do use are the right ones!

💥 Along the way, you’ll become a pro at…💥
– working with actions in Blender’s NLA editor and action editor
– working with curves
– structuring your linked files
– exporting animations to Unity…and a whole lot more.

💥 Get the Skills to Make any Type of First-Person Shooter Game 💥

The hands and arms are all that your players see of your character, so it’s important to make those few frames expressive and interesting.

At the same time, they shouldn’t be distracting from what your character is doing in the game.

I’ll be going over the do’s and don’ts of first-person game animation as we go along so you’ll be prepared to take these skills and transfer them to any other type of FPS game, or any other 3D animation app for that matter.

The full animation course has 5+1 action-packed chapters:
🤖 #1 (FREE Chapter) – Introduction to the Robot and Rifle Rigs
🤖 #2 Animating Main Actions – starting with 5 simple animations, like the robot’s poses and the rifle animations
🤖 #3 Animating Rifle Reload – these are complex animations with switching constraints to give our robot some character
🤖 #4 Animating Secondary Actions – running, jumping and all the other actions needed for a FPS game
🤖 #5 Exporting to Unity (or Any Other Game Engine) – let’s bake the actions, remove constraints, and export everything to a game engine using FBX
🤖 #6 (Quiz time!) – let’s test your skills and apply what you’ve learned to a brand new model

Watch the full course (1st lesson is FREE)

7-DAY FREE TRIAL (100’s of Blender Tutorials) 🎉

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