How to Make sketch Or any face NORMAL TO – FUSION 360 Tutorial

hi guys in this video tutorial I will show you how to make any profile, any body or any sketch normal to screen.
unlike any other softwares like catia and solidworks fusion don’t have any direct command for making your profile normal to.
This video will guide you to command call look at.
enjoy the video please comment any queries and suggestions for my upcoming videos and don’t forget to share and subscribe my channel.

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In geometry, a normal is an object such as a line or vector that is perpendicular to a given object. For example, in two dimensions, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point.

In three dimensions, a surface normal, or simply normal, to a surface at point P is a vectorperpendicular to the tangent plane of the surface at P. The word “normal” is also used as an adjective: a line normal to a plane, the normal component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality (right angles).

The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at point P is the set of vectors which are orthogonal to the tangent space at P. In the case of smooth curves, the curvature vector is a normal vector of special interest.

The normal is often used in 3D computer graphics(notice the singular, as only one normal will be defined) to determine a surface’s orientation toward a light source for flat shading, or the orientation of each of the surface’s corners to mimic a curved surface with Phong shading.

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