#Pubg Pan 3D Model #Tutorial in #Autodesk #Maya #2018 for beginners
➡#Software Used – #Autodesk Maya 2018, #Photoshop, Substance Painter
➡All Step of game product #modelling
Low Poly PBR Model
Box of size of our asset we are going to make for proportion’s
Shape of our object how look our object.Block fix in proxy block is rough shape for our reference use.
3.#Mid Poly –
Mid for mesh flow. Give divisions and do equal poly density.
4.#High Poly –
By mind file we duplicate mid file and give more details. In high we give shine to object.
5.#Low Poly –
In low we reduce edges and delete faces that didn’t see in game like cylinder
bootom. Until cylinder didn’t laydown.
6.#UV unwrap & #Layout
Unwrap UV map for bake and texture. We put a 2K or 4K map for make poly density equal on all parts of our mesh or object.
In bake we put high poly mesh detail on our low poly mesh.
In Texture we create PBR maps.
Base-Color Map, Metalic Map, Normal Map, Roughness Map, Height Map.
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