Pubg Pan 3D Model in Maya 2018-Full Step Tutorial | Low-High Poly,Normal Baked,PBR Texture Substance

#Pubg Pan 3D Model #Tutorial in #Autodesk #Maya #2018 for beginners

➡#Software Used – #Autodesk Maya 2018, #Photoshop, Substance Painter
➡All Step of game product #modelling

Low Poly PBR Model

1.#Proxy –
Box of size of our asset we are going to make for proportion’s

2.#Block –
Shape of our object how look our object.Block fix in proxy block is rough shape for our reference use.

3.#Mid Poly –
Mid for mesh flow. Give divisions and do equal poly density.

4.#High Poly –
By mind file we duplicate mid file and give more details. In high we give shine to object.

5.#Low Poly –
In low we reduce edges and delete faces that didn’t see in game like cylinder
bootom. Until cylinder didn’t laydown.

6.#UV unwrap & #Layout
Unwrap UV map for bake and texture. We put a 2K or 4K map for make poly density equal on all parts of our mesh or object.

7.#Baked –
In bake we put high poly mesh detail on our low poly mesh.

8.#Texture –
In Texture we create PBR maps.
Base-Color Map, Metalic Map, Normal Map, Roughness Map, Height Map.

Script – http://www.magicalorbs.in/pubg-pan-3d-model-in-maya-2018-full-step-tutorial-low-high-polynormal-bakedpbr-texture-in-substance-painter/

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