Visual Basic Game Programming Tutorial – Part 2 – Handling Mouse Input

In this Visual Basic 2010 game tutorial series, I’ll be covering the basics of simple, 2D game design, from the ground up. I’ll be focusing primarily on RPG style design; however, these techniques can be used with any 2D game.

This VB Game Design Tutorial will be focusing on:
1.) Tracking Mouse Movement Graphically
2.) Tracking Mouse Clicks in Physical & Logical Space
3.) The Basics of Beginning a Map Editor

In this series we will be focusing on:
Game Loop Design
Handling Mouse Positions and Clicks.
Graphical Tile Maps
Character Movement & User Input
Creating Semi-transparent brushes
Creating stylized dialog boxes for chat, menus, etc.
Saving & Loading Data from Files
Object Animation




Post Author: hatefull