Visual Basic Game Programming Tutorial – Part 1 – Building a Game Loop and Frame Counter

In this Visual Basic 2010 game tutorial series, I’ll be covering the basics of simple, 2D game design, from the ground up. I’ll be focusing primarily on RPG style design; however, these techniques can be used with any 2D game.

This VB Game Design Tutorial will be focusing on:
1.) Building a proper game loop
2.) Creating a Frame Counter to monitor performance
3.) Creating a Game Grid for Tile Mapping

In this series we will be focusing on:
Game Loop Design
Handling Mouse Positions and Clicks.
Graphical Tile Maps
Character Movement & User Input
Creating Semi-transparent brushes
Creating stylized dialog boxes for chat, menus, etc.
Saving & Loading Data from Files
Object Animation




Post Author: hatefull