In this Visual Basic 2010 game tutorial series, I’ll be covering the basics of simple, 2D game design, from the ground up. I’ll be focusing primarily on RPG style design; however, these techniques can be used with any 2D game.
This VB Game Design Tutorial will be focusing on:
1.) Building a proper game loop
2.) Creating a Frame Counter to monitor performance
3.) Creating a Game Grid for Tile Mapping
In this series we will be focusing on:
Game Loop Design
Handling Mouse Positions and Clicks.
Graphical Tile Maps
Character Movement & User Input
Creating Semi-transparent brushes
Creating stylized dialog boxes for chat, menus, etc.
Saving & Loading Data from Files
PROJECT SOURCE CODE: