Game Development Programming Tutorial 1 – 2D Vectors

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The first of our new game development tutorial miniseries has arrived! We are hoping to continue releasing new tutorials on a weekly or biweekly basis. We hope to cover a wide array of programming, mathematics, physics, and engineering topics relevant to game development.

Today’s topic is 2 dimensional vectors. I present the topic as a series of miniclips and attempt to explain each concept in terms of algebraic computation and geometric significance. I encourage my viewers to stop and rewatch any topic that eludes you the first time. These concepts are the foundation for more complex game development applications that will be the focus of future tutorials.

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